2K Sports Don King Presents Prizefighter XBOX 360

Original price was: $7.00.Current price is: $4.00.

KEY FEATURES
he by far best way to shorten the opponent’s health meter is with knockdowns, that is fully depleting their health meter before the end of the round. The game also features nearly one-punch KO’s that result from a well-placed signature or step-in punch. Counters are also rewarded with extra damage and staggering the opponent, but only works against the heavy punches. The high- and low-block means the player’s never completely safe from taking a hit and if a light punch is thrown to meet a heavy punch the heavy punch will still keep going and connect, even though they’re slower, easier to predict and wear out the fighter. As a result, this means that, just like in boxing; rushing can beat blocking, counters can beat rushing, out-boxing can beat counters, heavy blows can beat out-boxing and blocking can beat heavy blows. Matches can end after just one or two knockdowns, with the referee waiving the fight off without a count. The connect rates mirror real-life boxing matches, with each exhibition bout against the CPU averaging at around 37% of the punches landed, as opposed to the relatively high connect rates common in other boxing games. The AI is the toughest seen in any recent boxing game, with the CPU taking advantage of every opening and every mistake players make, as well as using sound defense and demonstrating overall awareness

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4.56

(185 Reviews)

Description

Don King Presents: Prizefighter incorporates the face buttons for punching. The player has a basic jab, cross, hook and uppercut. Pulling the right trigger directs each punch to the body. By holding the right bumper with any of the punch buttons, the player can perform “step-in” punches, which have more power and longer range. By moving the left analog stick up or down while holding the right bumper they will execute a variety of “step-around” punches, which as the name implies, are punches thrown as they step around their opponent, sometimes resulting in a better angle for the attacker to land a punch. Executive producer Matt Seymour emphasized the importance of having a true 3D plane in Prizefighter that makes it possible to utilize angles for punching, as opposed to the 2D-based fighting seen in previous boxing games, where both fighters are permanently locked on to each other on a 2D plane. For defense, pushing the right analog stick up or down results in a high or low block. By holding the left trigger, the player can duck, weave and lean using the left analog stick. They are able to block while leaning. Also, double tapping the left analog stick towards any direction performs a “dash”, which is a quick evasive move that will avoid punches when timed properly.

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